Moin! I'm Peter|

// Software Engineer & Indie Game Developer

Based in Hamburg, Germany. Crafting high-performance software and immersive games isn't just my profession - it's my lifelong passion. With over 20 years of experience building indie titles like CS2D and Stranded alongside leading professional client development at Playa Games, I bridge creative design with robust software architecture.

20+
Years Game Dev
12+
Years Professional
6+
Published Projects
Peter Schauss

Games

Game development is one of the most multifaceted challenges in software engineering. Below are select independent hobby releases and professional commercial games.

Mobile Dungeon - Playa Games Professional

Mobile Dungeon

Lead Frontend Developer for a feature-rich dungeon crawler set in the Shakes & Fidget universe. Built scalable client architecture, asset pipelines, and core combat/UI systems.

Unity C# Cross-Platform Lead Frontend
Shakes & Fidget Professional

Shakes & Fidget

Contributed to the port of the original Flash client to Unity. Managed core client-side gameplay systems and backend services for an RPG serving ~300,000 daily active users globally.

Unity C# Cross-Platform
Legends of Honor Professional

Legends of Honor

Worked on core features and tracking for the mobile strategy game Legends of Honor which was released in US, UK, Canada, and Poland.

Unity C# Cross-Platform
CS2D Indie

CS2D

A 2D top-down multiplayer shooter that has been actively played and updated for over two decades. Includes custom map editor, Lua scripting, and dedicated server support. Downloaded by millions of players worldwide.

Lua Scripting Multiplayer Steam
Stranded Indie

Stranded

A pioneer 3D survival exploration game series. Stranded II featured a flexible scripting engine for deep modding. Stranded III is currently in active development using the Godot Engine.

Godot C# 3D Survival Modding & Scripting
Carnage Contest Indie

Carnage Contest

Turn-based tactical 2D multiplayer shooter inspired by Worms. Features fully customizable weaponry powered by Lua scripts, and destructible terrain.

Lua Scripting Multiplayer Destructible Environment

Work Experience

Over a decade of professional software engineering experience across leading gaming studios and enterprise technology companies.

Lead Frontend Developer / Software Engineer

Playa Games, Hamburg
March 2018 - Present, 8+ Years
  • Lead frontend developer for Mobile Dungeon, designing client architecture in Unity, C# and C (Android, iOS, Steam).
  • Ported Shakes & Fidget Flash client to Unity (Android, iOS, Steam, WebGL).
  • Worked on backend for Shakes & Fidget.

Java Software Engineer

Hermes, Hamburg
10 Months

Engineered core Java services and enterprise logistics software components.

C# Software Engineer

Goodgame Studios, Hamburg
~2 Years
  • Developed Unity client for Legends of Honor.
  • Implemented user tracking infrastructure, core gameplay, and UI logic.

Java Software Engineer

1&1 Internet, Montabaur
1 Year

Worked on CRM software (Java) and automated DSL connectivity checks / fault-clearing.

Web Development

UnrealSoftware Web Platform

Building websites for my game projects using HTML, CSS, PHP, SQL, and JavaScript. I designed and built UnrealSoftware.de - a custom hub featuring discussion forums and file archives for user-generated content.

3D Art & Design

Stranded Art & Modeling

I create my own graphics and 3D models for my game titles. Explore my interactive 3D assets on Sketchfab or check out devlogs on YouTube.

University Education

Earned a Bachelor of Science in Computer Science (minor in Business Informatics) from the University of Koblenz.

Bachelor Thesis: Digital signing and verification of RDF graphs using Java cryptography frameworks.

Research Project: Created a custom JavaScript RDFa parser Firefox add-on according to W3C specifications.

Feel free to reach out

Contact via mail or LinkedIn is preferred.

✉️
📍 Hamburg, Germany
📱 +49 176 26848174