Moin! I'm Peter|
Based in Hamburg, Germany. Crafting high-performance software and immersive games isn't just my profession - it's my lifelong passion. With over 20 years of experience building indie titles like CS2D and Stranded alongside leading professional client development at Playa Games, I bridge creative design with robust software architecture.
Games
Game development is one of the most multifaceted challenges in software engineering. Below are select independent hobby releases and professional commercial games.
Mobile Dungeon
Lead Frontend Developer for a feature-rich dungeon crawler set in the Shakes & Fidget universe. Built scalable client architecture, asset pipelines, and core combat/UI systems.
Shakes & Fidget
Contributed to the port of the original Flash client to Unity. Managed core client-side gameplay systems and backend services for an RPG serving ~300,000 daily active users globally.
Legends of Honor
Worked on core features and tracking for the mobile strategy game Legends of Honor which was released in US, UK, Canada, and Poland.
CS2D
A 2D top-down multiplayer shooter that has been actively played and updated for over two decades. Includes custom map editor, Lua scripting, and dedicated server support. Downloaded by millions of players worldwide.
Stranded
A pioneer 3D survival exploration game series. Stranded II featured a flexible scripting engine for deep modding. Stranded III is currently in active development using the Godot Engine.
Carnage Contest
Turn-based tactical 2D multiplayer shooter inspired by Worms. Features fully customizable weaponry powered by Lua scripts, and destructible terrain.
Work Experience
Over a decade of professional software engineering experience across leading gaming studios and enterprise technology companies.
Lead Frontend Developer / Software Engineer
- Lead frontend developer for Mobile Dungeon, designing client architecture in Unity, C# and C (Android, iOS, Steam).
- Ported Shakes & Fidget Flash client to Unity (Android, iOS, Steam, WebGL).
- Worked on backend for Shakes & Fidget.
Java Software Engineer
Engineered core Java services and enterprise logistics software components.
C# Software Engineer
- Developed Unity client for Legends of Honor.
- Implemented user tracking infrastructure, core gameplay, and UI logic.
Java Software Engineer
Worked on CRM software (Java) and automated DSL connectivity checks / fault-clearing.
Web Development
Building websites for my game projects using HTML, CSS, PHP, SQL, and JavaScript. I designed and built UnrealSoftware.de - a custom hub featuring discussion forums and file archives for user-generated content.
University Education
Earned a Bachelor of Science in Computer Science (minor in Business Informatics) from the University of Koblenz.
Bachelor Thesis: Digital signing and verification of RDF graphs using Java cryptography frameworks.
Research Project: Created a custom JavaScript RDFa parser Firefox add-on according to W3C specifications.
Feel free to reach out
Contact via mail or LinkedIn is preferred.